Gary Meyer - Computer Graphics Gallery
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Applying Appearance Standards to Light Reflection Models
(Westlund and Meyer, 2001)



A BRDF Database Employing the Beard-Maxwell Reflection Model
(Walker, 1999)

 


 
A Perceptually Based Adaptive Sampling Algorithm
(Bolin and Meyer, 1998)




A Data Flow Approach to Color Gamut Visualization
(Meyer and Robertson, 1997)




Wavelength Dependent Reflectance Functions
(Gondek, Meyer, and Newman, 1994)

Light Scattering Simulations Using Complex Subsurface Models
(Schramm, Gondek, and Meyer, 1997)




Spectrally Based Light Refraction
(Wang, 1997)

   [movie (avi, 473K)]


A Frequency Based Ray Tracer
(Bolin and Meyer, 1995)




 
Modeling Pigmented Materials for Realistic Image Synthesis
(Haase and Meyer, 1992)




Color Spatial Acuity Control of a Screen Subdivision Image Synthesis Algorithm
(Meyer and Liu, 1992)


 


Visual Cues and Pictorial Limitations in Photorealistic Images
(Barbour and Meyer, 1992)




Fractal Landscape Synthesis In Computer Graphics
(Gondek, 1992)




 
Newton's Colors: Simulating Interference Phenomena in Realistic Image Synthesis
(Smits and Meyer, 1990)




 


 
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