| NAME: | Elena Kryzhnyaya |
| ADVISOR: | Maria Gini |
| DATE: | Thursday, August 28th |
| TIME: | 11:00 a.m. |
| ROOM: | EE/CS 5-212 |
This paper considers two different strategies for a sales component of an
intelligent agent
designed for the supply chain management (SCM) game (www.sics.se/tac),
which is a new addition to the 2003 Trading Agent
Competition (TAC). TAC-SCM game involves six software
agents attempting to maximize profits by manufacturing computers in a
simulated market economy. TAC-SCM intelligent agents participate simultaneously
in two simulated markets: a market of raw materials (RM) and a consumer market.
This paper introduces
two strategies for competing in the consumer market, without considering issues
such as
acquiring components and assembling products. The primarily goal of the
sales strategies we introduce
is to maximize revenue by selling out the existing finished goods (FG)
inventory built by other components of the intelligent agent.
The automation of the sales strategy is an
interesting problem because it is one of the most important factors affecting
the overall
performance of an agent participating in an electronic market.
Successful automation of the sales strategy requires a
synthesis of several fields, including economics, game theory, artificial
intelligence, machine learning,
multiagent systems, statistics, and probability.
The primary contribution of this paper is its proposed approaches
to the automation of the sales strategy and its extensive experimental
analysis and comparison
of the strategies in the TAC-SCM simulation environment.
We describe our initial implementation of the sales algorithms for
a TAC-SCM agent, and present experimental results that seem
to indicate that this implementation is at least as sophisticated as
those of other teams. These experiments also illustrate areas where
our agent's performance could be improved. We conclude with a
discussion of future research directions.