Pursuit and Evasion with Uncertain Bearing Measurements

Date of Submission: 
January 7, 2014
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We study pursuit-evasion games in which a pursuer tries to capture an evader by moving on to the evader’s current location. We investigate how sensing capability of the pursuer affects the game outcome. In particular, we consider a pursuer which can sense only the bearing to an evader. Furthermore, there is noise in the measurements in such a way that an adversary may adjust each bearing measured by an angle up to α away from the true value. In this work, we study two classical pursuit evasion games under bearing uncertainty. In the first game, played on the open plane, the pursuer tries to maintain the distance to an evader with equal speed. If the pursuer has full knowledge of the evaders location the pursuer can maintain the separation between the players by moving toward the evader. However, when an adversarial sensing model is introduced, we show that for any pursuer strategy, the evader can increase the distance to the pursuer indefinitely. The rate at which the distance increases is linear in time. α. In the second game, both players are inside a bounded circular area. This version is known as the Lion-and-Man game, and has been well studied when no sensing limitations are imposed. In particular, the pursuer (Lion) is known to have an O(rlogr) strategy to capture the evader, where r is the radius of the circle. In contrast, when sensing uncertainty is introduced, we show that for any α > 0, there exist environments in which the man can evade capture indefinitely.